Kamis, 09 September 2010

11th Hour

Skip introductory sequence 

At the monitor adjustment screen that displays a skull, type PP. Then, Right-click at the title screen to bypass the introductory sequence.

101st Airborne In Normandy

Cheat Codes 

While playing the game, enter one of the following codes to activate the corresponding cheat function=Result Cheat Code 
Soldiers jump again into Normandy =AirNormandy
Food given to soldiers =AngryManDinners
All soldiers on the map available =Weasel
Current soldier surrenders= TraitorTraitor
No parachutes =PrisonPod
Kill all Germans on map =YouGoSquishNow
View all Germans, equipment bags, and building interiors =Iknow

007: Quantum Of Solace

Cell phone locations 

Locate the hidden cell phones to find out more information about the current mission. You will know you are near a phone when you hear it or see it flash.

White's Estate

Go through the boathouse and the first greenhouse. Look on the wall where you shoot the helicopter to find a phone.

Go towards the mansion on the left. Look on the table with the chairs to find a phone.

Enter the mansion from the cellar. Look near the steps to find a phone.

Go through the wine cellar, and enter the black and white tiled area. Look on a table to find a phone.

Go through the mansion's kitchen and dining room. The next room has stairs. Look between the vases on the raised area at the base of the stairs to find a phone.

Siena

When the mission begins, go to the metal tables and chairs to the left. A phone is on one of the tables.

Climb through the house window, and enter the bedroom. The phone is next to the bedside lamp.

Cross the rooftops, and drop down onto a lower roof. There will be an ammunition crate to the left. Continue into the building to find a phone directly in front of you.

Jump across a gap, and enter into the house. Go through the open green doors. Go to the top of the large staircase in the next room. Look on the ground before the hole to find a phone.

Opera House

Start the mission, and bypass the camera. Continue to reach a step ladder with a phone, just before crossing the water.

Enter the backstage area. Climb the red steps with black and yellow marks. Look to the left to find a phone.

Continue after the sniper, and walk across the beam without falling. Look to the right after crossing the beam to find a phone.

Sinkhole

Make your way up the spiral slope just after the area you defended with the crashed helicopter. The phone is to the left as you are moving up that slope, before defending Camile.

Shanty Town

There is a bar immediately after you make your way across the entrance. The phone is on the counter.

Walk across the beach, and enter the building. Continue ahead, and look on a table to your right to find a phone.

Exit the building with the previous phone. Climb the ladder in front of you to find a phone.

Science Center Exterior

Turn around when the mission begins. Look near the ammunition crate to find a phone.

Enter the parked trailer in the alley. The phone is on a crate.

Continue after the parked trailer, and unlock the door. Look to the left when you enter to find a phone.

Enter the outdoor parking garage with a white truck and two parked trailers. The phone is in one of the trailers.

Get on the rooftop, and walk to the left side. The phone is next to the red pipes.

Mission Science Center Interior

The phone is to the left of the first guard.

Clear the area with two guards to reach a walkway leading to two locked doors. The phone is on the walkway between both doors.

Continue forward after entering the office area. The phone is on the desk on the left.

Enter the room with the Access Elevator switch. The phone is in the closed office next to this room on a desk.

Leave the falling elevator. The phone is on a crate to the right.

Climb out of the elevator. From this floor, go down the stairs to the floor below. The phone at the bottom of the stairs.

Miami Airport

Exit the room when the mission begins. Enter the opposite doorway. Look on the desk next to the corpse to find a phone.

After uploading to the second computer, enter the dark office. There is a phone in a unit near the end of the office next to the third server room.

After the server room ambush, enter the dark area with the white van. The phone is to the right.

Enter the baggage area. Walk to the end of the room in the left corner on the ground floor to find a phone.

Enter the other baggage area after the door shuts on you. Climb the ladder, then use the staircase on the right to reach an office. Enter the office to find a phone.

Montenegro Train

Go into the next compartment on your right when the mission begins to find a phone.

Drop down into the train car from the roof. The phone is near the ladder.

Jump across to the freight train, and make your way through the cars. The phone is to the right next to the first ladder you must climb.

Re-enter the passenger train, and make your way through the cars. The phones is on a crate in the second car.

After climbing to the roof of the train again and dropping down by a ladder, turn around to find a phone.

Casino Royale

Immediately after the mission begins, enter the room to the right. The phone is next to the television.

Enter the apartment. The phone is inside the bedroom on the left.

Enter the second apartment from the outside after the fight. Continue along until you reach a set of double doors to the left and a single door to the right. The phone is in the room on the right.

Barge

Immediately after starting the mission, you will find a hut on the right, with a television and a phone.

Rescue Vespa, then go down the stairs. The phone is on the right, next to a lathe, just before you go outside.

After going back outside, move directly to the left. The phone is on a crate at the far end next to a set of stairs leading on the barge.

Walk on the gangway to get on the barge. Directly opposite of that gangway at the far end of the barge is a large container that has a phone.

Continue along the right side of the ship to find a doorway, Enter it, then open the second door on the right. The phone is on a shelf.

Make your way up to the top deck of the barge. The phone is in a control room just before some walkways.

Venice

Proceed until you enter a small alleyway with clothes hung up to dry around it. Directly in front of you (before going up the stairs) is a walled area with a seat. The phone is on the seat.

Clear the courtyard, and the gates will open. Go through them, turn left, then take the first right. The phone is on the ground next to the door.

Once past the courtyard, follow Vespa, and cross the balance beam. There is a phone on a chair as soon as you cross the beam.

Kill the mercenaries, then cross the courtyard to reach some stone stairs (bridge). The phone is on the left of the stairs in a flower bed.

Echo Hotel

Avoid the car at the start of the mission, then search in front of the burnt out car to find a phone.

Immediately after entering the underground parking garage, enter the office on the left. The phone is inside.

Go to the rear and right of the underground parking garage. There is another office with a phone inside.

After leaving the parking garage, hack the door, and go inside. The phone is in the kitchen area to the right.

Leave the burning kitchen, and enter the dining room. The phone is inside the closet at the far end on the right.
Achievements 

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Live and Let Die (20 points): Takedown 50 enemies. 
Diamonds Are Forever (20 points): Hack all locks. 
For Your Eyes Only (20 points): Disable 10 cameras. 
The Man with the Golden Gun (20 points): Defeat 50 enemies with one shot each. 
Time to face gravity (15 points): In White’s Estate, open the cellar door with one shot. 
We have people everywhere (15 points): In Siena, shoot all seven satellite dishes on the rooftops. 
Opera isn't for everyone (15 points): In Opera House, move through backstage without alerting the guards. 
He's coming fast! (15 points): In Sink Hole, kill the helicopter pilot while the gunners are still alive. 
I miss the Cold War (15 points): Outside Science Center, defeat each sniper guard with one shot. 
Half-monk, half-hitman (15 points): Inside the Science Center, shoot down all the lights in the main hall. 
ELLIPSIS (15 points): In Airport, save the Skyfleet servers without breaking stealth. 
I'm the money (15 points): In Train, only use the P99 while on the freight train. 
Any thug can kill (15 points): In Casino Royale, reach the spa room without alerting or attacking the guards. 
I've got a little itch (15 points): In Barge, save Vesper in under two minutes. 
Allow me (15 points): In Venice, defeat Gettler with one shot. 
You just need one shot (15 points): In Eco Hotel, kill the driver of the car. 
The World is Not Enough (40 points): Collect all cell phones. 
Thunderball (40 points): Collect all power weapons. 
Licence to Kill (10 points): Defeat an enemy with one shot. 
Octopussy (20 points): Complete game on New Recruit. 
Tomorrow Never Dies (25 points): Complete game on Field Operative. 
You Only Live Twice (30 points): Complete game on Agent. 
The name is Bond, James Bond. (70 points): Complete game on 007. 
A View to a Kill (15 points): Complete White's Estate. 
From Russia With Love (15 points): Complete Siena, Opera House, and Sink Hole. 
The Living Daylights (15 points): Complete Shanty Town and Construction Site. 
On Her Majesty's Secret Service (15 points): Complete Science Center Exterior, Interior, and Airport. 
Casino Royale (15 points): Complete Montenegro Train, Casino Royale, and Casino Poison. 
The Spy Who Loved Me (15 points): Complete Barge and Venice. 
Quantum of Solace (15 points): Complete Eco Hotel. 
I know where you keep your gun (20 points): Unlock and purchase all weapons. 
Quite the body count (15 points): Unlock and purchase all weapon attachments. 
Ejector seat, you're joking? (20 points): Unlock and purchase all gadgets. 
Goldfinger (25 points): Unlock and purchase all golden weapons. 
Chemin de Fer (50 points): Unlock and purchase all weapons, grenades, attachments, gadgets, and golden weapons. 
You've defused hundreds of these (15 points): Defuse a bomb in Bond Versus once. 
I admire your courage (15 points): Earn over 1,000 in credits. 
Life is full of small challenges (20 points): Earn over 10,000 in credits. 
For England, James? (25 points): Earn over 100,000 in credits. 
The best player in the service. (15 points): Be a top player in an online match. 
Yes. Considerably. (20 points): Play 100 online matches. 
Shaken, not stirred (15 points): Win 5 Territory Control online matches. 
A licensed troubleshooter (20 points): Eliminate 100 players with the Golden Gun in Golden Gun mode. 
A measure of comfort (20 points): Eliminate 1,000 players across all games played. 
The nature of evil (20 points): Eliminate 10 players while blind firing from cover across all games. 
3030 was a double (20 points): Eliminate 100 players while in cover across all games. 
He's playing his golden harp (15 points): Melee the player with the Golden Gun. 
Die Another Day (15 points): Escape as Bond in Bond Evasion mode. 
Dr. No (15 points): Win a round as Bond in Bond Versus mode. 
Moonraker (20 points): Collect 30 cell phones.

007: NightFire

Level select 

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "config.cfg" file in the game folder. Add the line "sv_iamdone 1" to the file (if it does not already exists). If the line is already present, change the "0" to a "1" to unlock all levels.
Alpine Escape level rewards 

Successfully complete the Alpine Escape level to unlock the Military Snowmobile card, Assassination, Grapple, and Max Zorin in multi-player mode.
Chain Reaction level rewards 

Successfully complete the Chain Reaction level to unlock the Rook card and Wai Lin in multi-player mode.
Countdown level rewards 

Successfully complete the Countdown level to unlock the Drake card and Explosive Scenery in multi-player mode.
Deep Descent level rewards 

Successfully complete the Deep Descent level to unlock the Vanquish Submarine card and Nick Nack in multi-player mode.
Double Cross level rewards 

Successfully complete the Double Cross level to unlock the Mayhew card, Uplink multi-player mode, Sniper Rifle upgrade, and Xenia Onatopp in multi-player mode.
Enemies Vanquished level rewards 

Successfully complete the Enemies Vanquished level to unlock the Vanquish Car card, Scaramanga and May Day in multi-player mode, and Camera upgrade.
Equinox level rewards 

Successfully complete the Equinox level to unlock the James Bond card, GoldenEye Strike multi-player mode, Sniper Rifle upgrade, and Bond Space Suit in multi-player mode.
Island Infiltration level rewards 

Successfully complete the Island Infiltration level to unlock the Ultralight card and Protection in multi-player mode.
Night Shift level rewards 

Successfully complete the Night Shift level to unlock the Kiko card and Team King Of The Hill in multi-player mode.
Paris Prelude level rewards 

Successfully complete the Paris Prelude level to unlock the Dominque card, Jaws and Renard in multi-player mode, and Missile upgrade.
Phoenix Fire level rewards 

Successfully complete the Phoenix Fire level to unlock the Alura card and Demolition in multi-player mode.
The Exchange level rewards 

Successfully complete The Exchange level to unlock the Zoe Nightshade card, Oddjob and Baron Samedi in multi-player mode, and Pistol upgrade.
Platinum Medals 

Successfully complete a level on the 00 Agent difficulty setting to earn the Platinum Medal for it.
Killing guards in Alpine Escape 

An easy way to kill the guards that are on the snowmobiles, is to shoot them off, so that the snowmobile is all that remains.
Freeing the first hostage in Double Cross 

After getting inside the building, go straight to where you saw one of the girls appear. Kill the man that is holding her so that he cannot shoot the girl. Kill all of the guards and the Geisha girl will be safe.
Freeing the second hostage in Double Cross 

Get into the second building. Kill some guards, then go to the kitchen area. Shoot the guard that is holding the hostage so he cannot shoot her. Kill the men to save the Geisha girls. Note: Make sure you also destroy the computer that he asked you to destroy.
Getting inside the party in The Exchange 

When you get into the castle walls, kill the two guards. Then, go left into the next room. Kill all of the guards in that room and follow the path. In the next room, go up to the top right stairway and kill the men. Follow the path, then turn right, immediately after you pass the tower wall. Follow the path and it should lead you directly to the stairs that allow you enter the party.
Destroying the helicopter in The Exchange 

Using the Guided Missile Launcher, shoot the helicopter near the propeller.
Opening locked door and safe in The Exchange 

To open the locked door at the end, press Action on the side of the door. Then, use your laser on your watch to get in. After that, use your laser again to open the safe. The glowing purple sides on the safe are where you need to shoot.
Double pistols in Multi-player mode 

Choose multi-player mode and for weapons select Phoenix weapons. You will start with a pistol. Find another and you can use two pistols. Note: You must also be a Phoenix character.
007 icons in Enemies Vanquished 

The first 007 icon can be found off to the left side after driving past the first cop car.

The second 007 icon can be found after jumping from the stairway.

The third 007 icon is in the air when you jump from the snow hill, to the ice path.

The forth 007 icon is on the left side of the ice when the path separates into two.

The last 007 icon is somewhere on the big patch of ice when you are trying to dispatch the guards and helicopters.
007 icons in Paris Prelude 

The first 007 icon can be found immediately after you use the Q-Smoke. It will be to the left when you are driving.

The second 007 icon is located after the truck blocks the path. Go up the stairs and it will be to your left.

The third 007 icon will be in the air when you jump the little stairway.

The last 007 icon can be found after you use your Q-Boost to get across the bridge.
Cheat Codes 

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "autoexec.cfg" file in the "\ea games\nightfire\bond" folder. Add the following lines at the end of the file:
sv_cheats 1 
console 1 

Begin a game, then press ~ to display the console window. Enter one of the following case-sensitive codes and press [Enter] to activate the corresponding cheat function.

Alternately, start the game with the "\ea games\nightfire\bond.exe" +console 1 command line. Begin a game, then press ~ to display the console window. Type "sv_cheats 1" and press [Enter] at the console window to enable cheat mode. Then, enter one of the following case-sensitive codes and press [Enter] to activate the corresponding cheat function.

To get cheats to work once you have advanced to a different level, use the map code, then immediately save the game. Exit the game and go back in. Load the most recent save and the cheats will work. They will not work if you continued game play immediately after advancing to the new level.Result Cheat Code 
God mode GOD
All weapons, gadgets, initial ammunition [Note 1] IMPULSE 101
No clipping mode [Note 2] NOCLIP
Invisibility to people NOTARGET
Level select MAP [map name]
Spawn indicated weapon GIVE [weapon name]



Note 1: Since you can only carry four weapons at once, it is impossible to get "all" weapons simutaneously.

Note 2: You cannot see alarm switches, cameras, spotlights, or people when in walls.
Map names 

Use one of the following case-sensitive values with the "MAP [map name]" code:
M1_AUSTRIA01 
M1_AUSTRIA02 
M1_AUSTRIA03 
M1_AUSTRIA04 
M2_AIRFIELD01 
M2_AIRFIELD02 
M2_AIRFIELD03 
M2_AIRFIELD04 
M3_JAPAN01 
M3_JAPAN02 
M3_JAPAN03 
M3_JAPAN04 
M4_INFILTRATE01 
M4_INFILTRATE02 
M4_INFILTRATE03 
M4_INFILTRATE04 
M4_INFILTRATE05 
M4_INFILTRATE06 
M4_INFILTRATE07 
M5_POWER01 
M5_POWER02 
M5_POWER03 
M5_POWER04 
M6_ESCAPE01 
M6_ESCAPE02 
M6_ESCAPE03 
M6_ESCAPE04 
M6_ESCAPE05 
M6_ESCAPE06 
M6_ESCAPE07 
M7_ISLAND01 
M7_ISLAND02 
M7_ISLAND03 
M7_ISLAND04 
M7_ISLAND05 
M7_ISLAND06 
M8_MISSILE01 
M8_MISSILE02 
M8_MISSILE03 
M8_MISSILE04 
M9_SPACE01 
Weapon names 

Use one of the following values with the "GIVE [weapon name]" code:
WEAPON_BONDMINE (Commando) 
WEAPON_FLASH_GRENADE (Frag Grenade) 
WEAPON_FRINESI (Grapple) 
WEAPON_GRENADELAUNCHER (Kowloon) 
WEAPON_LASER (Lighter) 
WEAPON_MINIGUN (MP9) 
WEAPON_MP9_SILENCED (PDA) 
WEAPON_PDW90 (Pen) 
WEAPON_PP9 (Raptor) 
WEAPON_ROCKETLAUNCHER (Ronin) 
WEAPON_SMOKEGRENADE (Taser) 
WEAPON_UP11 (Watch) 
WEAPON_QWORM (L96A1)

0-9

007: NightFire

007: Quantum Of Solace

101st Airborne In Normandy

11th Hour,